Experience
- I have over 3 years of solo game development experience using Unreal Engine 5.
- 12 published games and prototypes on Itch.io.
- BAFTA Young Game Designers 2025 Finalist for Through The Darkness.
- Designed and developed prototypes from concept to release independently.
- Experience across gameplay programming, art design, UI, accessibility, level design, playtesting and publishing.
Skills:
Game Development
- Unreal Engine 5.
- Blueprint Programming.
- Gameplay Systems.
- Level Design.
Design
- Photoshop.
- Magicavoxel.
- Asprite.
- 2D Animation.
- 2D Designing.
- Character Design.
- Tile Map and Tile set creation.
- Object Design.
- 3D modelling.
- UI Design.
- Accessibility Design.
- Audio Design.
Production
- Playtesting.
- Debugging.
- Problem Solving.
- Asset Creation.
Achievements:
- 12 completed prototypes published on Itch.io.
- Developed games in Unreal Engine 5 for over 3 years.
- BAFTA Young Game Designers 2025 Finalist.
- Completed multiple game jam, college coursework and competition projects.
- Designed and released games from concept, development and testing to public release.
Main Responsibilities for projects:
- Designed gameplay mechanics and complete gameplay systems for 12 game projects.
- Programmed gameplay features using Unreal Engine 5 Blueprints.
- Created visual assets including sprites, voxel models and UI elements.
- Designed menus, HUDs, tutorials and title screens across multiple projects.
- Designed and balanced levels for published games and prototypes.
- Conducted playtesting throughout development to improve gameplay and accessibility.
- Identified and fixed bugs before release.
Since 26th June 2023, I have independently designed and developed games from concept to release using Unreal Engine 5 and Photoshop. My work includes gameplay programming, asset creation, level design, UI development, accessibility features, playtesting, debugging, and publishing completed projects on Itch.io.
Companies and Organisations I made games for:
Rubix Studios (Personal Game Development Account)
Solo Game Developer
June 2023 – Present
- Designed and developed 12 published prototypes.
- Managed the entire development lifecycle, from planning and design to programming, testing and release.
- Published completed projects on Itch.io.
- Worked independently across the projects and did the programming, art, UI, accessibility, audio and level design.
West Suffolk College
Education Department, where I learnt my game development skills.
September 2023 – June 2025
- Completed multiple game development projects to fixed deadlines.
- Produced playable prototypes, and visual assets.
- Developed practical skills within a 2-year Level 3 Games Development course.
BAFTA Young Game Designers
Competition Entrant
- Entered the competition in 2024 with Tri-Burger!
- Entered again in 2025 with Through The Darkness.
- Reached the 2025 Game Making Finals with Through The Darkness.
Potential Job Roles:
- Solo Game Developer.
- Gameplay Programmer.
- Game Designer.
- Level Designer.
- UI Designer.
- Technical Artist.
- 2D Artist.
- Voxel Artist.