Experience

  • I have over 3 years of solo game development experience using Unreal Engine 5.
  • 12 published games and prototypes on Itch.io.
  • BAFTA Young Game Designers 2025 Finalist for Through The Darkness.
  • Designed and developed prototypes from concept to release independently.
  • Experience across gameplay programming, art design, UI, accessibility, level design, playtesting and publishing.

Skills:

Game Development

  • Unreal Engine 5.
  • Blueprint Programming.
  • Gameplay Systems.
  • Level Design.

Design

  • Photoshop.
  • Magicavoxel.
  • Asprite.
  • 2D Animation.
  • 2D Designing.
  • Character Design.
  • Tile Map and Tile set creation.
  • Object Design.
  • 3D modelling.
  • UI Design.
  • Accessibility Design.
  • Audio Design.

Production

  • Playtesting.
  • Debugging.
  • Problem Solving.
  • Asset Creation.

Achievements:

  • 12 completed prototypes published on Itch.io.
  • Developed games in Unreal Engine 5 for over 3 years.
  • BAFTA Young Game Designers 2025 Finalist.
  • Completed multiple game jam, college coursework and competition projects.
  • Designed and released games from concept, development and testing to public release.

Main Responsibilities for projects:

  • Designed gameplay mechanics and complete gameplay systems for 12 game projects.
  • Programmed gameplay features using Unreal Engine 5 Blueprints.
  • Created visual assets including sprites, voxel models and UI elements.
  • Designed menus, HUDs, tutorials and title screens across multiple projects.
  • Designed and balanced levels for published games and prototypes.
  • Conducted playtesting throughout development to improve gameplay and accessibility.
  • Identified and fixed bugs before release.

Since 26th June 2023, I have independently designed and developed games from concept to release using Unreal Engine 5 and Photoshop. My work includes gameplay programming, asset creation, level design, UI development, accessibility features, playtesting, debugging, and publishing completed projects on Itch.io.

Companies and Organisations I made games for:

Rubix Studios (Personal Game Development Account)
Solo Game Developer
June 2023 – Present

  • Designed and developed 12 published prototypes.
  • Managed the entire development lifecycle, from planning and design to programming, testing and release.
  • Published completed projects on Itch.io.
  • Worked independently across the projects and did the programming, art, UI, accessibility, audio and level design.

West Suffolk College
Education Department, where I learnt my game development skills.
September 2023 – June 2025

  • Completed multiple game development projects to fixed deadlines.
  • Produced playable prototypes, and visual assets.
  • Developed practical skills within a 2-year Level 3 Games Development course.

BAFTA Young Game Designers
Competition Entrant

  • Entered the competition in 2024 with Tri-Burger!
  • Entered again in 2025 with Through The Darkness.
  • Reached the 2025 Game Making Finals with Through The Darkness.

Potential Job Roles:

  • Solo Game Developer.
  • Gameplay Programmer.
  • Game Designer.
  • Level Designer.
  • UI Designer.
  • Technical Artist.
  • 2D Artist.
  • Voxel Artist.