Experience

  • I have over 3 years of solo game development experience using Unreal Engine 5.
  • 14 published games and prototypes on Itch.io.
  • BAFTA Young Game Designers 2025 Finalist for Through The Darkness.
  • Designed and developed prototypes from concept to release independently.
  • Experience across gameplay programming, art design, UI, accessibility, level design, playtesting and publishing.

The Centre For Computing History Volunteer

I volunteer at the Centre for Computing History in Cambridge. I help by supporting the visitors, working with the other volunteers, assisting in events, maintaining the computer systems and working in the front of house area and providing refreshments for guests. Since March 2025, I have games-industry skills.

13th September 2026

This is where I learnt the Japanese sewing technique; Hitomezashi.

Hitomezashi is where you use a grid-based fabric. The method is usually used for quilting. The stitches are sewn horizontally and vertically, and sometimes they cross each other. The patterns can also be made by using binary numbers (0s and 1s).

The process works by deciding whether each line starts with a visible stitch or a blank space. A blank represents 0, while a visible line represents 1. You then sew across the row through the holes in the fabric, before starting the next binary number line. For this activity I took part and helped in, there was 15 horizontal lines and 15 vertical lines.

There were a couple of ways you could make your pattern. The first way was using your initials. You are given a sheet with a decoding system where you can find what your initials are in the first 5 binary numbers. For example, A = 11000 and B = 10000. If you were making your patterns with these initials, you would do 5 horizontal rows with A, with 11000 being represented by how you start in row in terms of 1s and 0s. And then 5 vertical rows with B, with 10000 being represented by how you start in row in terms of 1s and 0s like the horizontal rows.

I made a few mistakes while creating my design. I misjudged my stitching and forgot to add lines at the beginning of the horizontal rows that were supposed to represent 1. This affected one vertical row, as it left it with only red stitching with no blue stitching crossing over into it.

I was taught Hitomezashi by the people running the event. More information about their work can be found on their Instagram page:
Instagram

 

Skills:

Game Development

  • Unreal Engine 5.
  • Blueprint Programming.
  • Gameplay Systems.
  • Level Design.

Design

  • Photoshop.
  • Magicavoxel.
  • Asprite.
  • 2D Animation.
  • 2D Designing.
  • Character Design.
  • Tile Map and Tile set creation.
  • Object Design.
  • 3D modelling.
  • UI Design.
  • Accessibility Design.
  • Audio Design.

Production

  • Playtesting.
  • Debugging.
  • Problem Solving.
  • Asset Creation.

Other Skills

  • Hitomezashi Binary Sewing

Achievements:

  • 12 completed prototypes published on Itch.io.
  • Developed games in Unreal Engine 5 for over 3 years.
  • BAFTA Young Game Designers 2025 Finalist.
  • Completed multiple game jam, college coursework and competition projects.
  • Designed and released games from concept, development and testing to public release.

Main Responsibilities for projects:

  • Designed gameplay mechanics and complete gameplay systems for 12 game projects.
  • Programmed gameplay features using Unreal Engine 5 Blueprints.
  • Created visual assets including sprites, voxel models and UI elements.
  • Designed menus, HUDs, tutorials and title screens across multiple projects.
  • Designed and balanced levels for published games and prototypes.
  • Conducted playtesting throughout development to improve gameplay and accessibility.
  • Identified and fixed bugs before release.

Since 26th June 2023, I have independently designed and developed games from concept to release using Unreal Engine 5 and Photoshop. My work includes gameplay programming, asset creation, level design, UI development, accessibility features, playtesting, debugging, and publishing completed projects on Itch.io.

Companies and Organisations I made games for:

Rubix Studios (Personal Game Development Account)
Solo Game Developer
June 2023 – Present

  • Designed and developed 12 published prototypes.
  • Managed the entire development lifecycle, from planning and design to programming, testing and release.
  • Published completed projects on Itch.io.
  • Worked independently across the projects and did the programming, art, UI, accessibility, audio and level design.

West Suffolk College
Education Department, where I learnt my game development skills.
September 2023 – June 2025

  • Completed multiple game development projects to fixed deadlines.
  • Produced playable prototypes, and visual assets.
  • Developed practical skills within a 2-year Level 3 Games Development course.

BAFTA Young Game Designers
Competition Entrant

  • Entered the competition in 2024 with Tri-Burger!
  • Entered again in 2025 with Through The Darkness.
  • Reached the 2025 Game Making Finals with Through The Darkness.

Potential Job Roles:

  • Solo Game Developer.
  • Gameplay Programmer.
  • Game Designer.
  • Level Designer.
  • UI Designer.
  • Technical Artist.
  • 2D Artist.
  • Voxel Artist.