Luigi and Narla: The RPG.
Outcome and Achievements
This was my final project of my second year of college. It earned me a merit overall.
This is my fourth playable prototype.
This game is currently available on Itch.io.
The game was originally about both Luigi and Narla. However, due to time restrictions, Narla was included as an NPC rather than a playable character.
Skills Gained
This project helped me improve my problem-solving skills. It also strengthened my project planning and time management skills. As a result, I developed a better system for working on games with short deadlines. My method is to write down everything that needs to be completed, organise it into a timetable, and focus on one task at a time without overlapping work. This helped me stay organised even when some features were still unfinished.
The project also improved my coding skills. One of the biggest challenges was creating the text system at the beginning of the game, as it took a lot of testing to get it to work properly. In addition, the project helped improve my asset creation skills. It encouraged me to experiment with different designs for Luigi and other elements. This led to the monsters looking like Luigi. The reason being is that I did not have enough time to create a completely new monster design, so I reused one of Luigi’s earlier designs instead.
Tools Used
The engine I used to create this game is Unreal Engine. I also used Photoshop.
Credits
Created by Rubix Studios
- Responsibilities: Game Design, Programming, 2D Art, Animation, UI Design, and Testing
Music composition by Gracie Music.
- Portfolio: Instagram (https://www.instagram.com/graci.e_music?igsh=cm10cXJxdmx2N3c2 )
Sound effects were sourced from various creators and organisations, including:
- Almitory
- Aeva
- AntumDeluge
- BMacZero
- Blender Foundation (submitted by Lamoot)
- dklon
- Fupi
- greg300
- kurt
- nicolebutspooky
- qubodup
- Spring Spring
- The Berklee College of Music (qubodup)
- themightyglider
- trezegames
Inspiration
This was inspired by numerous RPGs, particularly the older ones. I wanted this game to be a parody of the classic RPGs.
My main characters, Luigi and Narla, are based on my real-life dogs, Luigi and Narla. In addition, they are also the inspiration for my profile picture.
Project Overview
Time Period: 24th February 2025 - 23rd May 2025.
Join Luigi, the yellow dog, in Luigi and Narla: The RPG!
This 16-bit role-playing adventure follows Luigi as he (reluctantly) explores the mysterious Land of Legends. Battle enemies and earn EXP. With classic RPG progression, charming characters, and an adventurous world to explore, the game offers an enjoyable experience for players of all ages.
Space Cruise
Outcome and Achievements
Overall, during development I managed to complete my second full playable prototype.
Feedback from other students showed that the original colour palette was difficult to handle while playing, so I researched accessible colour combinations and tested a tritanopia-friendly palette. I chose this option because it suited the sci-fi theme while improving accessibility.
The game is now available on Itch.io.
Skills Gained
During this project, I improved my problem solving, project planning, coding, asset creation, time management, and understanding of colour palettes.
Tools Used
The game was created by using Unreal Engine 5.4, Photoshop and Magicavoxel.
Credits
The whole game was created by me. I did the Game Design, Programming, 2D Art, 3D Modelling, UI Design, and the Testing.
Music and Sound Effects By: Blender Foundation, Fupt, Qubodup, and AtTechEye.
Inspiration
Numerous endless runner games I found during my research in rapid prototyping.
Project Overview
Time Period: 24th May 2024 - 25th October 2024.
This was a project I worked on during the summer of 2024, and during the first part of the term at the second year of college. This project was created while learning about rapid prototyping.
Space Cruise is a fast-paced sci-fi endless runner set in a top-down viewpoint. The player controls a rocket that constantly moves forward and must avoid meteoroids. If they get hit, it ends the cruise in space. This is a fun game for all ages, especially for fans of endless runner games.
The game isn't about anything specific as the game is designed to be simple, accessible, and enjoyable.
Tri-Burger!
Outcome and Achievements
This project was submitted to the BAFTA Young Game Designers (BAFTA YGD) 2024 competition.
It also earned me a merit for my first-year end-of-year college project.
Feedback from student and teacher playtesting helped improve the game design. This includes the addition of edible floors for the flies, which made the gameplay more engaging, as this causes the floors to break and could potentially make the 2 players fall, giving them an instant game over.
The game is now available on Itch.io.
Skills Gained
Throughout the project, I developed skills in rapid prototyping, problem solving, coding, asset creation, and time management.
Tools Used
The project was developed using Unreal Engine 5.2 and Photoshop.
Credits
I created the entire game, which includes the design, level design, programming, 2D art, 3D modelling, animation, UI design, and testing.
Music and sound effects were provided by FoxSynergy, Brandon Morris, Jesus Lastra, celestialghost8, Spring Spring, Jensan, adn_adn, and Soundsnap.
Inspiration
The project was inspired by the classic arcade game Donkey Kong 3.
Project Overview
Time Period: 14th December 2023 – 15th March 2024.
This was my first full prototype game, an arcade-style project suitable for all ages. It follows Teli and Kang, who are Triburgers (triangle burger people), as they battle their rival Kyklos (a circular pizza person), who invades their restaurant with man-eating flies.